Their main job is to build or buy a campus with science buildings. Science focus cities may have a good campus adjacent bonuses or maybe just a city wanting to fill the gap in between cities in your empire. If you have no space to grow or your neighbours are aggressive towards you, the focus maybe different and you may want to take their cities to grow your empire. If you have a lot of empty space between you and a peachful neighbour, it is good to build your borders with your neighbours first and then you can have all the space for yourself to spam settlers. For cities, do you want to build settlers yourself or do you want to take them by force is really depends on the map and neighbouring AIs. So with the end game goal in mind, we need to think how to achieve such goal. Also boost the speed of spaceship needs large quantities of Aluminium or electricity, so we may also need to build up a good stocks. Certain great persons can be a big help in the space project so we may need to think about how to get them. You will need at least one city with a lot of production for the landing projects and a few cities with good prodution yield to boost the speed of the spaceship. So you will needĪs Civ 6's science output depends heavily on buildings, it is ok to have a 1 pop desert city having a campus district with full set of science buildings and you will need a lot of cities with campus district and science buildings. So first thing first, you need to have a victory in mind and then think about the requirements needed to achieve this victory.įor example, science victory requires certain tech and lot of production for projects and boosting the speed of the spaceship. If you want to play science victory but change to culture victory mid game than diplomatic victory in the late game, you may in the end achieve nothing and the whole game is like a mess. In plain words are knowing what you want now and how to get them. Hence in Civ 6, is it important to have a vision(type of victory) and different goals in different stage of the game. For example, Civ 5 policy system is more focus on overall long-term benefits with certain direction while Civ 6 policy cards are more details on boosting on certain things at certain short period of time so Civ 6 policy cards need to change quite often to maximise their benefits. Since you are a Civ 5 player and it may need time to understand the differences in gaming mechanics of the two games. But from what you mentions, I believe the main problem will be not familiar with the game system and lacking of direction. Regarding your frustration, it is difficult to tell what is the actual problem or problems that contribute your loss. Therefore, building a large empires with non-stop expansion is more favourable to obtain peaceful victory types. In the other hands, most of the science, culture, faith yields are coming from buildings and civics in Civ 6. So very experienced Civ 5 players can beat level 6 or above with only one city and I like to play with only 4 - 6 cities peacefully with a science victory. IMO, Civ 5 focus on population quality while Civ 6 is more on buildings quantity. It is understandable that new Civ 6 players will have difficulties when playing with AIs, even for experienced Civ 5 players. I was a Civ 5 player and I have picked up Civ 6 again after the recent update on new game mode so I am quite new on Civ 6 as well. That way you may even get one extra point each time it's called. Best approach is then to gain them in burst and vote in the Council like everyone, even against yourself. And start early.ĭiplomatic victory is a bit tough at the end, as the AI will always vote against any outrunner. The new cities outweigh the loss of production and population in one city, even if it feels bad.ĭomination just needs you to focus on army and getting great generals. In Civ VI you should build cities all game long, as more are always better. Gather all trade routes in it and send for production, that can make a lot in late game, especially in democracy. If you aim for science victory, just focus on getting enough science (and a bit culture) to reach the needed techs and plan a good big productive city for the projects. Just keep playing and you will notice the need for decent improved tiles and focusing your production. Prince isn't particularly challenging to me, but I see how it can be problem for a new player.
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